Dungeon Meister - Figma Component Oriented UI Prototype
The following project is a UI prototype for a fictitious game codenamed "Dungeon Meister". A dungeon crawler action RPG game. The game would see the player and 2 other friends embark on a challenging descent towards the bottom of the dungeon.
In this project I pursued everything related to UI/UX: from research and narrative design to asset creation, flowchart making and prototyping.
Efficient use of components, variables and conditional statements was an important objective from the very start
Tools used:
Figma
Draw.io
Flow Chart
Main menu
Play screen
Load game screen
Class selector
Early prototype
Revision