Dungeon Meister - Figma Component Oriented UI Prototype

The following project is a UI prototype for a fictitious game codenamed "Dungeon Meister". A dungeon crawler action RPG game. The game would see the player and 2 other friends embark on a challenging descent towards the bottom of the dungeon.

In this project I pursued everything related to UI/UX: from research and narrative design to asset creation, flowchart making and prototyping.

Efficient use of components, variables and conditional statements was an important objective from the very start

Tools used:

Figma

Draw.io

Flow Chart

Main menu

Play screen

Load game screen

Class selector

Early prototype

Revision
Figma Project - See it for yourself